System and method for playing a role-playing game

ABSTRACT

A method and apparatus for playing role-playing game is provided that involves wagering. In one example game, players subscribe to multiple game sessions and eliminate other players to become the sole survivor of the game. The players may accrue points by eliminating other players. Further, players may eliminate other players in a combat environment.

RELATED APPLICATIONS

This application is a continuation of co-pending U.S. patent applicationSer. No. 11/137,785, filed May 25, 2005, now U.S. Pat. No. 7,854,653entitled “SYSTEM AND METHOD FOR PLAYING A ROLE-PLAYING GAME” by StevenN. Kane, which claims priority under 35 U.S.C. §119(e) to U.S.Provisional Application Ser. No. 60/574,144 entitled “SYSTEM AND METHODFOR PLAYING A ROLE-PLAYING GAME,” filed May 25, 2004, each of whichapplications are herein incorporated by reference in their entirety.

FIELD OF THE INVENTION

The present invention relates generally to games that can be played on acomputer, and more particularly, to role-playing games.

BACKGROUND

Role-playing games (or RPGs) originated in interactive literature andbecame popular in the form of tabletop role playing games. Such gameshave developed into computer games, many of which were originallysingle-player text-based games. Computer-based role playing games havedeveloped over the years, adding graphics, multiplayer capabilities, andother features.

Computer role playing games are distinguished from other computeradventure games primarily by the player being allowed to create acharacter or a group of characters by choosing ability scores, equipmentand other attributes, similar to a character generation process thattakes place in traditional tabletop role playing games. Unlike tabletoprole playing games, however, computer role playing games largely remaina single-player experience or have limited multiple player capabilities.Like other kinds of computer adventure games, success is achieved byfinding a correct path through the pre-programmed obstacles and hazards.Several conventional computer role-playing games include, for example,role-playing games from Strategic Simulations, Inc. (SSI) based on thepopular Advanced Dungeons & Dragons tabletop role-playing gamesavailable from TSR, Inc., Ultima Series role-playing games availablefrom Origin Systems, and more recently the Diablo role-playing gameavailable from Blizzard Entertainment.

Multi-user computer role playing games are known by a variety ofacronyms, which normally indicate stylistic rather than technicaldifferences. The majority of these games fall into two broad categories.Multi-User Dungeons (or MUDs) type games favor action and combat, withplayers fighting monsters and even other players in the effort to becomemore powerful. By contrast, games of a Multi-User Shared Hallucination(MUSH) or Multi-User Shared Environment (MUSE) type place more emphasison nonviolent interaction between players. In these game types, somegame sessions become intensely political as players plot and compete forinfluence, while others are closer to group storytelling than to acompetitive game.

Apart from the shared characteristics of supporting multiple playersover a network or the Internet, and allowing each player a single gamepersona or character, features of these types of games are various. Forinstance, some games are entirely human-moderated, and others arecomputer-moderated to varying degrees. Some are entirely text-based, andsome use graphics and sound to varying degrees. A list of example MUDsand other similar games may be found in the USENET newsgrouprec.games.mud.misc.

SUMMARY

One aspect of the present invention relates to role playing games thatcan be adapted to a wagering game of skill and chance. Traditionally,role playing games are for entertainment, and are not associated withwagering. In another aspect of the present invention, one or moreplayers compete against each other or the computer to win prizes. Theseprizes may be awarded for achieving intermediate goals within a gamesession, or an overall goal of an individual game session. Other prizesmay be awarded to the player that achieves an ultimate goal among anumber of game sessions, such as being the sole survivor of the game.

In one example game format, players compete against one another tobecome the sole survivor of the game. More particularly, players mayeliminate one or more other players from the game. In another example, afirst player is awarded points associated with a second player when thefirst player eliminates the second player from the game. In this manner,players accrue points by eliminating other players, but in so doing, theplayer increases his/her worth. According to another aspect of thepresent invention, players are eliminated from the game by eliminatingother players in a combat environment.

According to another aspect of the invention, a player competes in anumber of game sessions against one or more players. In yet anotheraspect, the player subscribes to multiple game sessions by paying asubscription fee to a gaming operator. For instance, the player maysubscribe to multiple sessions in a jurisdiction that permits gamblingsuch as a casino.

In another aspect, the player is permitted to play the role playing gameoutside a jurisdiction that permits gambling (e.g., on a computercoupled to the Internet). Players may also be permitted to place wagerson the outcome of individual game sessions, other players, the overalloutcome of the game, or other aspects of game play.

According to one aspect of the present invention, a method of conductinga role playing game is provided. The method comprises acts of providingfor an entry of at least one of the plurality of players into at leastone session of the role playing game, accepting payment for an entry feeby the at least one of the plurality of players, the entry fee beingassociated with the at least one session of the role playing game, anddetermining a player who wins a prize among the plurality of playersplaying in the at least one game session of the role playing game.According to one embodiment of the present invention, the role playinggame is conducted using one or more computer systems. According toanother embodiment of the present invention, the act of determining theplayer who wins a prize includes an act of determining a sole survivoramong the plurality of players that play the role playing game.According to another embodiment of the present invention, the methodfurther comprises an act of conducting the role playing game includingan act of permitting fighting between at least two of the plurality ofplayers. According to another embodiment of the present invention, theprize is a monetary prize.

According to one embodiment of the present invention, the act ofproviding the entry includes an act of subscribing the at least one ofthe plurality of players to a plurality of sessions of the role playinggame. According to another embodiment of the present invention, the atleast one of the plurality of players pays a subscription fee associatedwith the plurality of sessions of the role playing game with at leastone of money, credit, debit, and loyalty program credit. According toone embodiment of the present invention, the method further comprises anact of accepting at least one wager placed on the at least one of theplurality of players, the at least one wager being a winning wager ifthe at least one of the plurality of players wins the at least one gamesession. According to one embodiment of the present invention, themethod further comprises an act of accepting at least one wager placedon the at least one of the plurality of players, the at least one wagerbeing a winning wager if the at least one of the plurality of playerswins a plurality of game sessions of the role playing game.

According to one embodiment of the present invention, the role playinggame comprises a plurality of game sessions and wherein the act ofdetermining a player who wins a prize includes an act of determining aplayer that achieves the most points of any player that plays in theplurality of game sessions of the role playing game. According to oneembodiment of the present invention, the act of providing for an entryof the at least one of the plurality of players into the at least onesession of the role playing game comprises an act of providing for anentry of the at least one of the plurality of players in a plurality ofgame sessions of the role playing game. According to one embodiment ofthe present invention, the act of providing for an entry of the at leastone of the plurality of players in a plurality of game sessions isperformed within a jurisdiction that permits gambling. According toanother embodiment of the present invention, the at least one of theplurality of players is permitted to view at least one of the pluralityof game sessions in an interface located outside of a jurisdiction thatpermits gambling.

According to one embodiment of the present invention, the method furthercomprises an act of permitting the at least one player to purchase ammofor use in the at least one session of the role playing game. Accordingto one embodiment of the present invention, the method further comprisesan act of crediting another one of the plurality of players with pointsaccrued by the at least one player if the another one of the pluralityof players eliminates the at least one player from the at least onesession of the role playing game. According to one embodiment of thepresent invention the method further comprises an act of permitting theat least one player to enter a tournament including a plurality of roleplaying game sessions, and collecting, from the at least one player, anentry fee for entering the tournament. According to one embodiment ofthe present invention, the method further comprises an act of permittingat least one user to place a wager on an outcome of the role playinggame.

According to another embodiment of the present invention, the act ofproviding an entry includes an act of entering a player into the atleast one game session of the role playing game. According to anotherembodiment of the present invention, an act of receiving an entry feefrom the player before the player enters the at least one game sessionof the role playing game. According to another embodiment of the presentinvention, the act of determining the player who wins a prize among theplurality of players further comprises an act of determining which ofthe players has accumulated the highest number of points in the at leastone session of the role playing game. According to another embodiment ofthe present invention, the role playing game comprises a plurality ofgame sessions of the role playing game, and wherein the act ofdetermining the player who wins a prize among the plurality of playersfurther comprises an act of determining which of the plurality ofplayers has accumulated the highest number of points in the plurality ofgame sessions of the role playing game. According to another embodimentof the present invention, the method further comprises an act ofconducting the game session, the act of conducting the game sessioncomprising an act of providing ammunition for the at least one player toeliminate one or more other players from the at least one game session.

According to one embodiment of the present invention, the method furthercomprises an act of conducting the game session. The act of conductingthe game session comprises acts of accumulating, for the at least oneplayer, an indicator identifying a worth of the at least one player, andincreasing the indicator when the at least one player eliminates one ormore other players from the at least one game session of the roleplaying game. According to one embodiment of the present invention, theact of conducting the game session further comprises an act ofincreasing the indicator of the worth of the at least one player by anamount indicated by an indicator of a worth of at least one other playerwhen the at least one player eliminates the at least one other playerfrom the at least one game session of the role playing game. Accordingto one embodiment of the present invention, the method further comprisesan act of determining at least one of the plurality of players that hasaccumulated a highest indicator of worth from among the plurality ofplayers. According to another embodiment of the present invention, theact of determining the at least one of the plurality of players that hasaccumulated a highest indicator of worth is performed at the end of theat least one game session of the role playing game.

According to one embodiment of the present invention, the game sessionis conducted within a predetermined period of time. According to oneembodiment of the present invention, the act of conducting the gamesession further comprises an act of attributing, to the at least oneplayer upon entering the at least one game session, an immortal status.According to another embodiment of the present invention, the act ofattributing an immortal status to the at least one player is performedover a finite period of time upon entering the game session of the roleplaying game. According to yet another embodiment of the presentinvention, the act of conducting the game further comprises an act ofprohibiting more experienced players from eliminating at least one newplayer entering the at least one game session of the role playing game.

The function and advantage of these and other embodiments of the presentinvention will be more fully understood from the examples describedbelow. The following examples are intended to illustrate the benefits ofthe present invention, but do not exemplify the full scope of theinvention.

BRIEF DESCRIPTION OF THE DRAWINGS

The accompanying drawings are not intended to be drawn to scale. In thedrawings, each identical or nearly identical component that isillustrated in various figures is represented by a line numeral. Forpurposes of clarity, not every component may be labeled in everydrawing.

In the drawings,

FIG. 1 shows a system for playing a role-playing game according to oneembodiment of the present invention;

FIG. 2 shows components of a game-playing computer system according toone embodiment of the present invention;

FIG. 3 shows components of a game payment subsystem according to oneembodiment of the present invention;

FIG. 4 shows components of a game payout subsystem according to oneembodiment of the present invention;

FIG. 5 shows components of a game playing and viewing subsystemaccording to one embodiment of the present invention;

FIG. 6 shows a general-purpose computer system upon which variousaspects of the present invention may be implemented;

FIG. 7 shows a computer data storage system with which various aspectsof the present invention may be implemented;

FIG. 8 shows a process for conducting a role-playing game according toone embodiment of the present invention; and

FIG. 9 shows another process for conducting a role-playing gameaccording to another embodiment of the present invention.

DETAILED DESCRIPTION

One aspect of the present invention relates to a role-playing game thatis adapted to a wagering game of skill and chance. In such a game,players compete against each other to win one or more prizes. In oneexample, a player that is the sole survivor of a number of game sessionswins a prize. For instance, players subscribe to a number of gamesessions in order to compete to be the last player standing. In one suchgame format, players eliminate other players to become the last personstanding in the game.

In one such game format, players will eliminate (e.g., by killing) otherplayers or will be eliminated (e.g., killed) from a series of multiplegame sessions. In another example game format, each player has a “price”associated with that player. When “killed” or otherwise eliminated fromthe game, the player that kills or otherwise eliminates a particularplayer receives the price of that player (e.g., as measured in points).Players may therefore accumulate points by eliminating (e.g., bykilling) other players. In one example, the game has a predeterminedlength (e.g., time, number of game sessions, etc.), and the playerhaving the most points at the end of the game wins a prize.

However, as a player accumulates points by eliminating other players,the price (e.g., a bounty) on his/her head increases, and it followsthat the player's worth to other players increases. Thus, it may becomemore difficult as the game progresses for players having large bountiesto survive in the game, as they become more valuable to other players.In another example, players may collaborate on eliminating other playersand may split the points associated with eliminating those players.Players may form alliances with other players, at least until they arein a position where they must eliminate each other to advance in thegame.

According to one embodiment, players who initially subscribe to the gamemay be allowed a brief introductory period into the role-playing gamewhere they are designated as being “immortal” (e.g., the player cannotbe eliminated from the game). Such an immortal status may be attributedto a new player so that the new player may be acclimated to the gameenvironment (e.g., to learn rules, playing tricks, and other skills).Further, such a designation may be beneficial to prevent moreexperienced players from congregating at entry points of the game andeliminating new players as they emerge into the game.

In another embodiment, a player is assigned an initial number ofammunition (e.g., bullets), but may purchase additional ammunition fromthe gaming operator for an additional fee. In yet another example gameformat, the gaming operator may collect additional fees by charging atournament entry fee above and beyond a player's separate contributionto a prize pool. In one example, the prize pool may be funded bysubscription fees received from the players to play the game. Further,the game operator may generate additional revenue by taking bets fromplayers or other bettors on outcomes. These wagers may be, for example,wagers on the outcome of individual game sessions, other players, theoverall outcome of the game, or other aspects of game play.

FIG. 1 shows a block diagram of an example system for operating aplurality of game sessions in accordance with one embodiment of thepresent invention. System 100 includes a system, which may be, forexample, a computer system as described below with reference to FIG. 2,for conducting a role-playing game. System 100 may employ one or moregeneral-purpose computer systems as discussed below with reference toFIG. 6.

System 101 includes an interface 103 that interacts with a user (e.g., aplayer) 102 to play a role-playing game, place wagers and communicateinformation relating to a game session. Interface 103 may be, forexample, an interface of a computer system. For example, interface 103may include a computer-generated interface presented by a browserprogram operating in a memory of a computer system. Although abrowser-based interface could be used, it should be appreciated that anytype of interface may be used, and that the invention is not limited toany particular interface type.

System 100 may also include a game processor 104 that performs functionsrelating to conducting the role-playing game and any other functionsrelated to the game. For example, processor 104 may receive and processbets placed by users through interface 103, conduct game sessions andrules of the role playing game, and determine wins and payouts toplayers. Game processor 104 may be, for example, one or more computerprocesses executing in a memory of system 101.

Information relating to game sessions may be stored in one or morestorage entities 106 associated with system 101. In one example, storage106 may include one or more storage devices such as a disk. However, itshould be appreciated that storage 106 may include any entity capable ofstoring data, and the invention is not limited to any particular storageentity. Storage 106 may, for example, store information directlyrelating to game play (e.g., a number of players, current score, healthstatus of the player, current state of game play) or other informationrelating to game play and payment.

System 101 may include a payment component 105 that receives paymentinformation from a user 102. Payment information may be entered by auser 102 manually through interface 103. Payments may include, forexample, subscription fees to play one or more game sessions, betsplaced by the player, or other payments. Bets placed by a player mayinclude, for example, wagers placed by players or any additional bets(e.g., tournament entry fees) paid by a player in association withplaying a game. Payment component 105 may communicate with one or morepayment systems 107 for the purpose of obtaining payment for playing thegame.

Prior to a game session, a game player may need to pay for playing. Forexample, a game player may pay using money or loyalty points. Inparticular, a game player may pay using money by debit card, creditcard, check, cash or from an account credit either with the gamingoperator or an affiliated organization. Alternatively, a game player maypay using loyalty points from an account held either by the gamingoperator or by an affiliated organization. Loyalty points may beobtained from any type of organization but are generally associated withloyalty programs such as frequent flier programs for airlines, frequentstay programs for hotels or frequent visitor programs for casinos.

The game player may pay in person (e.g., by using a cashier in a casino)or through other remote methods including a telephone, a cell-phone, ahandheld device (e.g., a PDA), a kiosk, a computer coupled through theInternet or other network, a set top box, and mail. Payment may be madein any form that is legal in the particular jurisdiction.

In one embodiment of the invention, players may subscribe to playmultiple consecutive game sessions. That is, a player may pay at onetime to play more than one game. According to one embodiment, such aplayer may subscribe to multiple games using any payment methoddescribed above. These subscribed games may be automatically played, forexample, by a computer system. In another embodiment, a player may alsochoose to have his or her subscription automatically renewed.

According to one embodiment of the invention, players may also enter toplay this or any other wagering game of chance using an alternativemethod of entry (AMOE). AMOE is a required available method of entrythat does not require a purchase to enter a sweepstake; sweepstakes areusually used as a promotional or marketing tool. An individual enteringa sweepstakes by AMOE is required by law to have the same odds ofwinning each of the available prizes.

A common AMOE method includes requiring an individual interested inentering the sweepstakes send in a postcard with his or her name,address or other contact information. Another AMOE method includesrequiring an individual to sign on to a free Internet website and tosubmit the required information for free. Numerous other methods may beused for performing AMOE. Most sweepstakes limit the number of times oneindividual or family may enter a sweepstakes by AMOE.

According to one embodiment of the invention, it is realized that anAMOE (alternative method of entry) may be used to enter a game of skillor chance. More particularly, it is possible to develop, implement andrun wagering games of skill or chance, including the inventive gamesdescribed herein, with an AMOE method of entry. AMOE methods areconventionally used to enter a player in a sweepstakes, which is notconsidered wagering or gambling. Thus, according to one embodiment ofthe invention, an individual may enter the wagering game of skill orchance by AMOE using, for example, the postcard or the online methodoutlined above. The wagering game of skill or chance player entering byAMOE may also have the same odds to win the payout associated with thegame in which they are entered.

The wagering game of skill or chance player entering by AMOE may also belimited to a small number of games within a given period of time. Forexample, a player entering by AMOE may be limited to entering one gamein one year or two games in one month. Other numbers of game sessionsand given periods may be any number, and the invention is not limited toany particular implementation.

According to one embodiment, the game that the game player entering byAMOE is entered into may be determined by the game player on an AMOEentry form. For example, the postcard AMOE may be required to state thedate and the time of the game that the game player wants to enter.Alternatively, the game entered may be the next starting game after theAMOE is received and logged. As another alternative, AMOE entries may beassigned to a specific game(s) each hour, day, week or other timeinterval.

A gaming operator may collect revenue for operating the game by one ormore methods. In one example, the gaming operator collects and retains aportion of an entry fee from each player, the portion being an amountover that which is retained by the gaming operator to pay out prizes.The entry fee may be, for example, a fee paid for a single game, a feefor entry in a series of games (e.g., a subscription), or an entry feeassociated with a tournament.

Further, the gaming operator may generate revenue by accepting betswaged by a player or other person (e.g., a person viewing the game) onan outcome of the game. For instance, a player may bet on whetheranother player will be the last person standing in the game, whether theplayer will achieve a particular point total, whether another playerwill be eliminated from the game (e.g., “killed” within a particulartime period or number of game sessions) or other outcome. The gamingoperator may calculate odds of a particular outcome, and determine apayment on that basis. In another example, the payout may also not bedirectly related to the odds for a particular outcome.

According to one embodiment, a game includes predetermined prize levelsassociated with the game. In one specific example, prize levels may beincreased as a player progresses further in the game. For instance, eachgame level may have a corresponding prize that increases as the gamelevel is increased. Prize levels may also have adjustments for aplayer's subscription. For instance, the prize levels may increase ifthe player purchased a multiple game subscription having a high paymentper game. Prize levels may also be adjusted for numerous other criterionincluding, but not limited to, frequent player credits. Of course, prizelevel may be adjusted to meet any legal requirements for the gamingjurisdiction in which the game is played.

The prize levels for each game may also be supplemented by a jackpotthat transfers from game session to game session. These types ofjackpots are commonly referred to as rolling or progressive jackpots. Arolling jackpot may be, for example, the same amount that transfers fromgame to game until the jackpot is paid out. A progressive jackpot is arolling jackpot that increases as more games, game cards or othercriterion are played.

The final prize level may also be affected by bonus play, which is wellknown in the gaming industry. Bonus play works to increase some payoutsby offering the chance to multiply a payout.

One or more games may proceed concurrently. Parameters of concurrentgames may be the same, similar, or different. Additionally, games mayrun continually, i.e. one after another. When one game ends, anothergame may begin immediately or in a short period of time. Game sessionsmay follow a precise time schedule so that players know when game willbegin. For example, if game play in a game requires four and a half(4.5) minutes to complete, then the next game may start immediately (orafter a delay, e.g., thirty seconds) to keep to a schedule of gamesevery five minutes (e.g., at :00, :05, :10, :15, :20, :25, :30, :35,:40, :45, :50, :55 of each hour). It should be appreciated that anylength or number of game sessions may be used, and the invention is notlimited to any particular length or number of game sessions. Becausegame sessions may run continually, it may be possible that a particulargame session will have no game player playing within the particular gamesession.

In one embodiment, the computer system may display the game(s) or theidentity of the game player(s) closest to winning to all game playersduring the game session. The computer system may also choose to displayonly one or a subset of all the game sessions or identities of playersclosest to winning to a particular game player playing or observing thegame session.

In one embodiment, the computer system may notify all game playersplaying the game session that a win has occurred. Additionally, thecomputer system may display the winning game, the winning player'sidentity, the payout and/or prize awarded to the winning player.

During the period of time between the games, a game operator may makeannouncements, rest, or any number of actions. If the game is playedusing a computer system, advertisements, sponsorships, public serviceannouncements or any visual or auditory content may be inserted intothese periods. Advertisements and any other content may also be insertedinto the game display during a game session.

In one embodiment of the present invention, game sessions and game playare partially or fully automated and monitored using one or morecomputer systems. A computer system may be a single computer that may bea single computer capable of executing one or more functions of a game.For instance, the computer may be a supercomputer, minicomputer,mainframe or personal computer. A computer system used to run a game andits associated sessions may include a combination of one or morecomputer systems (of one or more computer system types) that cooperateto accomplish system-level tasks. The computer system also may includeinput or output devices, displays, or storage units. It should beappreciated that any computer system or systems may be used to execute agame, and the invention is not limited to any number, type orconfiguration of computer systems.

A computer system (e.g., system 300) game according to variousembodiments of the present invention may include, for example, one ormore system components that perform specific functions as shown in FIG.2. One system (e.g., payment system 302) may handle payment,subscription and/or AMOE by players to enter the game. Another system(e.g., system 306) may handle playing and viewing the game. Yet anothersystem (e.g., system 304) may handle payouts to winning players. System300 may also be connected by direct line or network to other computersystems including systems for handling casino or hotel loyalty programs,reservations, in-room television viewing or gambling floor kiosks.Connections to other computer systems may be performed using one or moreof the system components described below.

A payment component (e.g., payment system 302) may include one or moreof a number of well-known systems as shown with more particularity inFIG. 4. For example, a player may be able to pay to play one or moregames by using a telephone and by speaking with a call centerrepresentative who inputs player, payment, and subscription informationinto a computer using a user interface. In the computer, data maymanually be stored in a data structure that is stored in a memory of thecomputer system. As used herein, a “data structure” is an arrangement ofdata defined by computer-readable signals. These signals may be read bya computer system, stored on a medium associated with a computer system(e.g., in a memory, on a disk, etc.) and may be transmitted to one ormore other computer systems over a communications medium such as, forexample, a network. Also as used herein, a “user interface” or “UI” isan interface between a human user and a computer that enablescommunication between a user and a computer. Types of UIs include agraphical user interface (GUI), a display screen, a mouse, a keyboard, akeypad, a track ball, a microphone (e.g., to be used in conjunction witha voice recognition system), a speaker, a touch screen, a gamecontroller (e.g., a joystick) etc, and any combinations thereof.

Player information may also be entered into the system by a paymentsystem component (e.g., item 302). Player information that may be inputmay include the player's name, address, telephone number, and age.Payment information associated with the player may include credit ordebit card number or loyalty account information. Subscriptioninformation for games to which the player subscribes may include firstgame date and time, number of games to play, and bet per game. Basedupon the payment and subscription information, the call centerrepresentative may then verify that the payment information is valid andenough credit or funds is available for the player's desiredsubscription.

A similar system may be used for players entering using the mail or apostcard AMOE except the call center may be replaced by a mail centerwith representatives entering information into a computer via a userinterface. For example, a cashier that works at a casino directly withplayers that pay cash or credit to play, may also have the ability toinput player, account, and subscription information using a userinterface of a computer system.

Computer systems or pay engines for handling electronic or onlinepayment and subscriptions may also be used. Such systems are well-known,and include such systems as PayPal, iKobo, VeriSign, and other systems.Using such a system, a player interacts directly with a user interfaceto input information into a payment data structure that may betransferred to one or more payment systems (e.g., PayPal).

Various pay systems and one or more user interfaces may be located onone or more computer systems coupled by a network with the computersystem(s) containing the player, account, and subscription database(s).As used herein, a “network” or a “communications network” is a group oftwo or more devices interconnected by one or more segments oftransmission media on which communications may be exchanged between thedevices.

The above are merely an illustrative embodiment of a payment systemcomponent. It should be appreciated that such an illustrative embodimentis not intended to limit the scope of the invention, as any of numerousother implementations of a payment system component, for example,variations of online payment, are possible and are intended to fallwithin the scope of the invention. For example, the payment systemcomponent may include using pay-per-view systems associated withinteractive television or the pay engine may additionally deliver areceipt to the player by either e-mail or mail. None of the claims setforth below are intended to be limited to any particular implementationof the pay system unless such claim includes a limitation explicitlyreciting a particular implementation.

According to another embodiment of the invention, the system may includea payout system component such as that shown in FIG. 4. As shown, system304 may include one or more components for submitting payment to aplayer. Any of a number of standard systems or payout engines for makingpayouts for winning may be used. For example, a standard applicationprogramming interface such as ‘Quicken’ (Intuit Inc., Mountain View,Calif., USA) may be used to write and mail checks or credit a debitcard, credit card (if legal in the jurisdiction of play), or loyaltyaccount. ‘Quicken’ may obtain the payout information by accessing apayout data structure across a network. As used herein, an “applicationprogramming interface” or “API” is a set of one or morecomputer-readable instructions that provide access to one or more othersets of computer-readable instructions that define functions, so thatsuch functions can be configured to be executed on a computer inconjunction with an application program.

‘Quicken’ is merely an illustrative embodiment of a payout system thatmay be used to make payouts to players. Such an illustrative embodimentis not intended to limit the scope of the invention, as any of numerousother implementations of the payout system, for example, variations ofonline payout, are possible and are intended to fall within the scope ofthe invention.

Additionally, a cashier may also have access to payout information usinga user interface to the payout data structure through a network. Thecashier then makes a payment to the winning player based upon theaccessed information. None of the claims set forth below are intended tobe limited to any particular implementation of the pay system unlesssuch claim includes a limitation explicitly reciting a particularimplementation.

A game playing and viewing system (e.g., system 306) may include one ormore components for performing specific functions as shown in FIG. 5).Components may include, for example, storage components that store datastructures that include information relating to storing game variations,present game information, game history, and/or win history. A gameplaying and viewing system (e.g., system 306) may also includecomponents used to access payment and payout data structures.

A game playing and viewing system according to one embodiment may alsoinclude a game engine. A game engine may perform functions relating toconducting a game session of a role playing game. In one example, a gameengine may perform functions associated with a process 800 forconducting a role-playing game as shown in FIG. 8. A player may play oneor more game sessions in an associated interface of a computer system,with the computer presenting, in the associated interface, a roleplaying game to the player.

As shown in FIG. 8, a process 800 for conducting a role-playing game maybe performed. At block 801, process 800 begins. One or more systems thatconduct the role playing game may permit a player to subscribe to one ormore games at block 802. This may be performed, for example, by a gameengine component as discussed above. The player, for instance, may bepermitted to subscribe to one or more sessions of a role playing game.These sessions may be played at some point in the future (e.g., in acasino, on a computer, etc.), and may or may not be played within alegal gambling jurisdiction.

At block 803, the computer system(s) conduct one or more game sessions.These sessions may be any type of role playing game as discussed above.They may, according to one embodiment, allow the user to carry overtheir progress (e.g., achieved points) to later game sessions.

As discussed above, one or more of the game sessions may be a survivalgame wherein players eliminate other players (e.g., at block 804). Thiselimination may be performed, for example, by allowing combat betweenthe players. Players may be attributed some parameter (e.g., health)that, when exhausted, indicates that the player is eliminated from thegame session. The parameter may be increased, for example, when theplayer achieves a particular status in the game (e.g., collects a tokenthat increases health). However, in one example, when a particularplayer's health is exhausted, that player is eliminated from the game.The computer system may determine whether the player is eliminated.

At block 805, the computer system(s) conducting the one or more gamesessions may determine whether the game is over. If the game isindicated as being over, one or more winners of the game may determined,and one or more prizes awarded at block 806. If not, the game continues,and one or more players are eliminated from the game. As discussedabove, the game may be indicated as being over when there is a singleplayer remaining (e.g., the sole survivor of the game). Alternatively,the game may be indicated as being over when a finite playing period hasexpired or a number of game sessions have been reached. Any method fordetermining the end of the game may be used, and the invention is notlimited to any particular method. At block 807, process 800 ends.

FIG. 9 shows another example process 900 for conducting a role-playinggame according to one embodiment of the present invention. At block 901,process 900 begins. At block 902, a player is entered into one or moregame sessions of the role playing game. For instance, the player may bepermitted to purchase a subscription for playing multiple game sessionsof the role playing game. For example, the role playing game may beplayed weekly, daily, or other frequency after the subscription has beenpurchased.

At block 903, one or more computer systems conduct the game session. Asmore fully described below, a player may play one or more sessions ofthe role playing game using an interface of a computer system (e.g., apersonal computer) that is coupled to one or more computer systemscontrolled by a gaming operator. These computer systems may be coupled,for example, through a communication network such as the Internet.

The gaming operator controls functions (either automatically ormanually) performed by the computer systems, and is responsible fordistributing payouts, accepting subscription fees, side wagers, andother functions associated with conducting the role playing game. Atblock 903, one or more players are entered into one or more gamesessions conducted by one or more computer systems, after which theplayer(s) may begin to play a game.

As an option, the gaming operator may permit one or more players to trythe game for a finite period (e.g., an evaluation or trial period), andthis trial period may not necessarily require subscription fees, wagers,or other expense to be incurred by the player. Another option mayinvolve attributing a novice status to a playing “piece” orrepresentation of a player (e.g., an avatar) in the role playing game.This novice status may provide some player advantages in playing thegame.

In one example, the player is provided an “immortal” status thatprohibits other players from eliminating the player from the game.Novice status may be awarded, for example, to novice players (e.g., atblock 904) that require an introduction to the game. In one example, animmortal status prohibits, for example, more expert players fromeliminating novice players from the game.

The novice status of a player may be removed, for example, after theplayer plays the game for a period of time, after a player achieves aparticular point total or rating, or other criteria. Further, a playerhaving a novice player status may have reduced functionality within thegame. For example, a novice player may not be eligible to win prizes,may be awarded reduced points for eliminating other players, or may haveother restrictions placed on playing the game. Although a novice (e.g.,an immortal) status may be attributed to a player, it should beappreciated that other types of temporary statuses may be attributed tothe player according to one embodiment of the invention. Such temporarystatuses may afford the player any number of increased or decreasedcapabilities during play within a particular game session.

At block 905, the player begins playing in at least one of the gamesessions, and at block 906, the player eliminates one or more playersfrom the game. The player accrues points (e.g., at block 907) byeliminating other players from the game. In one example, points of theeliminated player(s) are distributed among the eliminating players ifand when the player is eliminated from the game by the other players.

Elimination of a player may be performed by another player, therole-playing environment, or other method. In one example, players arepermitted to collaborate on eliminations of other players and split thepoints attributed to those eliminated players. More particularly, a gameengine component of one or more computer systems conducting the game maydetermine whether players collaborated on a particular elimination of aplayer (e.g., at block 908), and if so, the points associated with theeliminated player may be split among the eliminating players. The pointsmay be split evenly or unevenly among the eliminating players asdetermined by the collaborating players or as determined by the computergaming system. Collaboration to eliminate a player(s) may be declared bythe collaborating players in advance or may be determined by thecomputer gaming system based upon the game play.

At block 910, it is determined whether a player is eliminated from agame session (or from the overall game). This may be accomplished asdiscussed above, for example, with reference to FIG. 8 by associatingsome parameter with each player, that, when exhausted, indicates thatthe player is eliminated from the game. If a player is eliminated,his/her associated points are awarded to the eliminating player(s) atblock 911. At block 912, the eliminated player is removed from the game.Removing the player from the game may involve, for example, removing arepresentation of the player from the game, indicating to other playersthat the eliminated player has been removed, and/or other actions. Forthe eliminated player, the game is ended. For games as part of amulti-session game, the eliminated player may be eliminated from playingin any remaining game sessions. Play continues for the survivingplayers.

At block 913, it is determined whether the player is the last survivingplayer in the game. If so, the surviving player may be awarded a prize(e.g., at block 914). If not, the player continues to eliminate otherplayers at block 906. This prize may be, for example, in any one of theforms discussed above.

According to one aspect of the present invention, it is realized that,especially with wagering games, it is difficult to keep a player playingthe game. However, according to one embodiment of the invention, theprize may be a relatively large prize as compared to any intermediateprizes awarded to the player during the game. In this manner, the playeris encouraged to keep playing the game, even though he/she may have alower point total than other players. Also, there is a chance that otherplayers having higher point totals may be eliminated, and that theplayer may become the sole surviving player. The gaming operator mayreceive additional revenue, for example, from side bets placed byplayers, allowing players to purchase additional ammo, health, weapons,strength, or any other item, and other methods. Because the player isprovided additional incentive to stay in and compete in the game, playerinterest is maintained and additional revenue is generated as a result.

At block 915, it is determined whether a predetermined length of thegame is reached, and if so, a prize may be awarded to a player havingaccrued the most points or other measurement method for measuring theplayer's progress in the game. If not, the player is permitted tocontinue to eliminate other players at block 906. At block 917, process900 ends.

As discussed above, there may some constraint placed on the game, suchas a limited time period, number of sessions, etc. that a particulargame may be held. Such a constraint may be beneficial in the case whenplayers are eliminated from a particular game with a large prize pool,but are not encouraged from starting new games having lower prize pools.According to one embodiment, a series of games may be offered by agaming operator that begin at multiple times, allowing a player to entera game (having multiple game sessions) at various points to increaseparticipation in the game.

If the player is determined to be a winner at block 916, then thecomputer may proceed to notify the player that he or she is a winner.Further, the computer may determine the payout and notify the winningplayer of the payout amount. The computer may also display the winninggame and/or player information to all the game players. Winning playerinformation that may be displayed may include, for example, the winningplayer's name, city, state and country. If multiple winners occursimultaneously, all winners or winning games may be displayed at onetime or sequentially. It may also be possible that winners or winninggames may be selectively displayed to game players. For instance, ifnumerous winners occur at one time, a player in Bismarck, N. Dak. may beshown only the winning player information or game that occurred closestto him or her, say in Pierre, S. Dak. versus some other location (e.g.,Boston, Mass.).

If it is determined that there are no winners, the computer maydetermine whether the player is the closest to winning after the game isfound not to have a winner. Any of a number of criteria may be used fordetermining the player closest to winning. For example, the playerhaving the highest point total or greatest strength may be closest towinning.

Although shown by way of example, game play processes 800, 900 mayinclude more or less acts. Further, the order of the acts performed aspart of processes 800, 900 are not limited to the order illustrated inFIGS. 8 and 9, as the acts may be performed in other orders, and one ormore of the acts of processes 800, 900 may be performed in series or inparallel to one or more other acts, or parts thereof.

Processes 800, 900 are merely illustrative embodiments of the method ofgame play to be performed, for example, by a game engine. Suchillustrative embodiments are not intended to limit the scope of theinvention, as any of numerous other implementations may be performed.For example, variations of processes 800, 900 are possible and areintended to fall within the scope of the invention. None of the claimsset forth below are intended to be limited to any particularimplementation of the method of game play for a game engine, unless suchclaim includes a limitation explicitly reciting a particularimplementation.

Processes 800, 900, acts thereof and various embodiments and variationsof these methods and acts, individually or in combination, may bedefined by computer-readable signals tangibly embodied on acomputer-readable medium, for example, a non-volatile recording medium,an integrated circuit memory element, or a combination thereof. Suchsignals may define instructions, for example, as part of one or moreprograms, that, as a result of being executed by a computer, instructthe computer to perform one or more of the methods or acts describedherein, and/or various embodiments, variations and combinations thereof.

Such instructions may be written in any of a plurality of programminglanguages, for example, Java, Visual Basic, C, C#, or C++, Fortran,Pascal, Eiffel, Basic, COBOL, etc., or any of a variety of combinationsthereof. The computer-readable medium on which such instructions arestored may reside on one or more of the components of a general-purposecomputer described above, and may be distributed across one or more ofsuch components.

The computer-readable medium may be transportable such that theinstructions stored thereon can be loaded onto any computer systemresource to implement the aspects of the present invention discussedherein. In addition, it should be appreciated that the instructionsstored on the computer-readable medium, described above, are not limitedto instructions embodied as part of an application program running on ahost computer. Rather, the instructions may be embodied as any type ofcomputer code (e.g., software or microcode) that can be employed toprogram a processor to implement the above-discussed aspects of thepresent invention.

It should be appreciated that any single component or collection ofmultiple components of a computer system, for example, the computersystem described below in relation to FIG. 6, that perform the functionsdescribed above with respect to describe or reference the method can begenerically considered as one or more controllers that control theabove-discussed functions. The one or more controllers can beimplemented in numerous ways, such as with dedicated hardware, or usinga processor that is programmed using microcode or software to performthe functions recited above.

Another component of the game playing and viewing system may be a driverthat streams video via a broadband, satellite, or wireless medium to auser interface. If the game is played completely automatically, the userinterface may be merely a video terminal including television with nouser input devices. Viewing access may be controlled by standardcontrols for conditional access including using set top box addresses,telephone numbers, or internet protocol (IP) addresses.

The above is merely an illustrative embodiment of a game playing andviewing system. Such an illustrative embodiment is not intended to limitthe scope of the invention, as any of numerous other implementations ofa game playing and viewing system, for example, variations ofconditional access, are possible and are intended to fall within thescope of the invention. None of the claims set forth below are intendedto be limited to any particular implementation of a game playing andviewing system unless such claim includes a limitation explicitlyreciting a particular implementation.

System 300, and components thereof such as the payment, payout and gameengines, may be implemented using software (e.g., C, C#, C++, Java, or acombination thereof), hardware (e.g., one or more application-specificintegrated circuits), firmware (e.g., electrically-programmed memory),or any combination thereof. One or more of the components of 300 mayreside on a single system (e.g., payment system 302), or one or morecomponents may reside on separate, discrete systems. Further, eachcomponent may be distributed across multiple systems, and one or more ofthe systems may be interconnected.

Further, on each of the one or more systems that include one or morecomponents of 300, each of the components may reside in one or morelocations on the system. For example, different portions of thecomponents of 300 may reside in different areas of memory (e.g., RAM,ROM, disk, etc.) on the system. Each of such one or more systems mayinclude, among other components, a plurality of known components such asone or more processors, a memory system, a disk storage system, one ormore network interfaces, and one or more busses or other internalcommunication links interconnecting the various components.

System 300 may be implemented, for example, on a computer systemdescribed below in relation to FIGS. 6 and 7.

System 300 is merely an illustrative embodiment of the game system. Suchan illustrative embodiment is not intended to limit the scope of theinvention, as any of numerous other implementations of the game system,for example, variations of 300, are possible and are intended to fallwithin the scope of the invention. For example, a parallel system forviewing by interactive television may add additional video streamersspecific for interactive television. None of the claims set forth beloware intended to be limited to any particular implementation of the gamesystem unless such claim includes a limitation explicitly reciting aparticular implementation.

Various embodiments according to the invention may be implemented on oneor more computer systems. These computer systems, may be, for example,general-purpose computers such as those based on Intel PENTIUM-typeprocessor, Motorola PowerPC, Sun UltraSPARC, Hewlett-Packard PA-RISCprocessors, or any other type of processor. It should be appreciatedthat one or more of any type computer system may be used to partially orfully automate play of the described game according to variousembodiments of the invention. Further, the software design system may belocated on a single computer or may be distributed among a plurality ofcomputers attached by a communications network.

A general-purpose computer system according to one embodiment of theinvention is configured to perform any of the described game functionsincluding but not limited to player subscription or payment, game play,determining winners, and paying winners. It should be appreciated thatthe system may perform other functions, including network communication,and the invention is not limited to having any particular function orset of functions.

For example, various aspects of the invention may be implemented asspecialized software executing in a general-purpose computer system 400such as that shown in FIG. 6. The computer system 400 may include aprocessor 403 connected to one or more memory devices 404, such as adisk drive, memory, or other device for storing data. Memory 404 istypically used for storing programs and data during operation of thecomputer system 400. Components of computer system 400 may be coupled byan interconnection mechanism 405, which may include one or more busses(e.g., between components that are integrated within a same machine)and/or a network (e.g., between components that reside on separatediscrete machines). The interconnection mechanism 405 enablescommunications (e.g., data, instructions) to be exchanged between systemcomponents of system 400. Computer system 400 also includes one or moreinput devices 402, for example, a keyboard, mouse, trackball,microphone, touch screen, and one or more output devices 401, forexample, a printing device, display screen, speaker. In addition,computer system 400 may contain one or more interfaces (not shown) thatconnect computer system 400 to a communication network (in addition oras an alternative to the interconnection mechanism 405.

The storage system 406, shown in greater detail in FIG. 7, typicallyincludes a computer readable and writeable nonvolatile recording medium501 in which signals are stored that define a program to be executed bythe processor or information stored on or in the medium 501 to beprocessed by the program. The medium may, for example, be a disk orflash memory. Typically, in operation, the processor causes data to beread from the nonvolatile recording medium 501 into another memory 502that allows for faster access to the information by the processor thandoes the medium 501. This memory 502 is typically a volatile, randomaccess memory such as a dynamic random access memory (DRAM) or staticmemory (SRAM). It may be located in storage system 406, as shown, or inmemory system 404, not shown. The processor 403 generally manipulatesthe data within the integrated circuit memory 404, 502 and then copiesthe data to the medium 501 after processing is completed. A variety ofmechanisms are known for managing data movement between the medium 501and the integrated circuit memory element 404, 502, and the invention isnot limited thereto. The invention is not limited to a particular memorysystem 404 or storage system 406.

The computer system may include specially-programmed, special-purposehardware, for example, an application-specific integrated circuit(ASIC). Aspects of the invention may be implemented in software,hardware or firmware, or any combination thereof. Further, such methods,acts, systems, system elements and components thereof may be implementedas part of the computer system described above or as an independentcomponent.

Although computer system 400 is shown by way of example as one type ofcomputer system upon which various aspects of the invention may bepracticed, it should be appreciated that aspects of the invention arenot limited to being implemented on the computer system as shown in FIG.6. Various aspects of the invention may be practiced on one or morecomputers having a different architecture or components that that shownin FIG. 6.

Computer system 400 may be a general-purpose computer system that isprogrammable using a high-level computer programming language. Computersystem 400 may be also implemented using specially programmed, specialpurpose hardware. In computer system 400, processor 403 is typically acommercially available processor such as the well-known Pentium classprocessor available from the Intel Corporation. Many other processorsare available. Such a processor usually executes an operating systemwhich may be, for example, the Windows 95, Windows 98, Windows NT,Windows 2000 (Windows ME) or Windows XP operating systems available fromthe Microsoft Corporation, MAC OS System X available from AppleComputer, the Solaris Operating System available from Sun Microsystems,or UNIX available from various sources. Many other operating systems maybe used.

The processor and operating system together define a computer platformfor which application programs in high-level programming languages arewritten. It should be understood that the invention is not limited to aparticular computer system platform, processor, operating system, ornetwork. Also, it should be apparent to those skilled in the art thatthe present invention is not limited to a specific programming languageor computer system. Further, it should be appreciated that otherappropriate programming languages and other appropriate computer systemscould also be used.

One or more portions of the computer system may be distributed acrossone or more computer systems (not shown) coupled to a communicationsnetwork. These computer systems also may be general-purpose computersystems. For example, various aspects of the invention may bedistributed among one or more computer systems configured to provide aservice (e.g., servers) to one or more client computers, or to performan overall task as part of a distributed system. For example, variousaspects of the invention may be performed on a client-server system thatincludes components distributed among one or more server systems thatperform various functions according to various embodiments of theinvention. These components may be executable, intermediate (e.g., IL)or interpreted (e.g., Java) code which communicate over a communicationnetwork (e.g., the Internet) using a communication protocol (e.g.,TCP/IP).

It should be appreciated that the invention is not limited to executingon any particular system or group of systems. Also, it should beappreciated that the invention is not limited to any particulardistributed architecture, network, or communication protocol.

Various embodiments of the present invention may be programmed using anobject-oriented programming language, such as SmallTalk, Java, C++, Ada,or C# (C-Sharp). Other object-oriented programming languages may also beused. Alternatively, functional, scripting, and/or logical programminglanguages may be used. Various aspects of the invention may beimplemented in a non-programmed environment (e.g., documents created inHTML, XML or other format that, when viewed in a window of a browserprogram, render aspects of a graphical-user interface (GUI) or performother functions). Various aspects of the invention may be implemented asprogrammed or non-programmed elements, or any combination thereof.

Having now described some illustrative embodiments of the invention, itshould be apparent to those skilled in the art that the foregoing ismerely illustrative and not limiting, having been presented by way ofexample only. Numerous modifications and other illustrative embodimentsare within the scope of one of ordinary skill in the art and arecontemplated as falling within the scope of the invention. Inparticular, although many of the examples presented herein involvespecific combinations of method acts or system elements, it should beunderstood that those acts and those elements may be combined in otherways to accomplish the same objectives. Acts, elements and featuresdiscussed only in connection with one embodiment are not intended to beexcluded from a similar role in other embodiments. Further, for the oneor more means-plus-function limitations recited in the following claims,the means are not intended to be limited to the means disclosed hereinfor performing the recited function, but are intended to cover in scopeany means, known now or later developed, for performing the recitedfunction.

As used herein, whether in the written description or the claims, theterms “comprising”, “including”, “carrying”, “having”, “containing”,“involving”, and the like are to be understood to be open-ended, i.e.,to mean including but not limited to. Only the transitional phrases“consisting of” and “consisting essentially of”, respectively, shall beclosed or semi-closed transitional phrases, as set forth, with respectto claims, in the United States Patent Office Manual of Patent ExaminingProcedures (Original Eighth Edition, August 2001), Section 2111.03.

Use of ordinal terms such as “first”, “second”, “third”, etc., in theclaims to modify a claim element does not by itself connote anypriority, precedence, or order of one claim element over another or thetemporal order in which acts of a method are performed, but are usedmerely as labels to distinguish one claim element having a certain namefrom another element having a same name (but for use of the ordinalterm) to distinguish the claim elements.

The invention claimed is:
 1. A method of conducting a role playing gameusing at least one computer system having a plurality of playerscomprising acts of: providing, via the at least one computer system, foran entry of at least one of the plurality of players into at least onesession of the role playing game; accepting payment for an entry fee byeach of the at least one of the plurality of players that enters thegame, the entry fee being associated with the at least one session ofthe role playing game; representing each of the at least one of theplurality of players entered into the game with an avatar during gameplay; crediting a first player of the at least one of the plurality ofplayers with points accrued by a second player, if the avatar of thefirst player eliminates the avatar of the second player from the atleast one game session; and determining, via the at least one computersystem, a player who wins a prize among the plurality of players playingin the at least one game session of the role playing game.
 2. The methodaccording to claim 1, wherein the act of determining the player who winsa prize includes an act of determining a sole survivor among theplurality of players that play the role playing game.
 3. The methodaccording to claim 2, further comprising an act of conducting the roleplaying game including an act of permitting fighting between at leasttwo of the plurality of players.
 4. The method according to claim 1,wherein the prize is a monetary prize.
 5. The method according to claim1, wherein the act of providing the entry includes an act of subscribingthe at least one of the plurality of players to a plurality of sessionsof the role playing game.
 6. The method according to claim 5, whereinthe at least one of the plurality of players pays a subscription feeassociated with the plurality of sessions of the role playing game withat least one of money, credit, debit, or loyalty program credit.
 7. Themethod according to claim 1, further comprising an act of accepting atleast one wager placed on the at least one of the plurality of players,the at least one wager being a winning wager if the at least one of theplurality of players wins the at least one game session.
 8. The methodaccording to claim 1, further comprising an act of accepting at leastone wager placed on the at least one of the plurality of players, the atleast one wager being a winning wager if the at least one of theplurality of players wins a plurality of game sessions of the roleplaying game.
 9. The method according to claim 1, wherein the roleplaying game comprises a plurality of game sessions and wherein the actof determining a player who wins a prize includes an act of determininga player that achieves the most points of any player that plays in theplurality of game sessions of the role playing game.
 10. The methodaccording to claim 1, wherein the act of providing for an entry of theat least one of the plurality of players into the at least one sessionof the role playing game comprises an act of providing for an entry ofthe at least one of the plurality of players in a plurality of gamesessions of the role playing game.
 11. The method according to claim 10,wherein the act of providing for an entry of the at least one of theplurality of players in a plurality of game sessions is performed withina jurisdiction that permits gambling.
 12. The method according to claim10, wherein the at least one of the plurality of players is permitted toview at least one of the plurality of game sessions in an interfacelocated outside of a jurisdiction that permits gambling.
 13. The methodaccording to claim 1, further comprising an act of permitting the atleast one player to purchase at least one of ammo, health, weapons, orstrength credit for use in the at least one session of the role playinggame.
 14. The method according to claim 1, further comprising an act ofpermitting the at least one player to enter a tournament including aplurality of role playing game sessions, and collecting, from the atleast one player, an entry fee for entering the tournament.
 15. Themethod according to claim 1, further comprising an act of permitting atleast one user to place a wager on an outcome of the role playing game.16. The method according to claim 1, further comprising wherein the actof providing an entry includes an act of entering a player into the atleast one game session of the role playing game.
 17. The methodaccording to claim 1, comprising an act of receiving an entry fee fromthe player before the player enters the at least one game session of therole playing game.
 18. The method according to claim 1, wherein the actof determining the player who wins a prize among the plurality ofplayers further comprises an act of determining which of the players hasaccumulated the highest number of points in the at least one session ofthe role playing game.
 19. The method according to claim 1, wherein therole playing game comprises a plurality of game sessions of the roleplaying game, and wherein the act of determining the player who wins aprize among the plurality of players further comprises an act ofdetermining which of the plurality of players has accumulated thehighest number of points in the plurality of game sessions of the roleplaying game.
 20. The method according to claim 1, further comprising anact of conducting the game session, the act of conducting the gamesession comprising an act of providing ammunition for the at least oneplayer to eliminate one or more other players from the at least one gamesession.
 21. The method according to claim 20, wherein the act ofconducting the game session further comprises an act of attributing, tothe at least one player upon entering the at least one game session, animmortal status.
 22. The method according to claim 21, wherein the actof attributing an immortal status to the at least one player isperformed over a finite period of time upon entering the game session ofthe role playing game.
 23. The method according to claim 20, wherein theact of conducting the game further comprises an act of prohibiting moreexperienced players from eliminating at least one new player enteringthe at least one game session of the role playing game.
 24. The methodaccording to claim 1, further comprising an act of conducting the gamesession, the act of conducting the game session comprises acts of:accumulating, for the at least one player, an indicator identifying aworth of the at least one player; and increasing the indicator when theat least one player eliminates one or more other players from the atleast one game session of the role playing game.
 25. The methodaccording to claim 24, wherein the act of conducting the game sessionfurther comprises an act of increasing the indicator of the worth of theat least one player by an amount indicated by an indicator of a worth ofat least one other player when the at least one player eliminates the atleast one other player from the at least one game session of the roleplaying game.
 26. The method according to claim 25, further comprisingan act of determining at least one of the plurality of players that hasaccumulated a highest indicator of worth from among the plurality ofplayers.
 27. The method according to claim 26, wherein the act ofdetermining the at least one of the plurality of players that hasaccumulated a highest indicator of worth is performed at the end of theat least one game session of the role playing game.
 28. The methodaccording to claim 26, wherein the game session is conducted within apredetermined period of time.